Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     912 MB
    Driver:   10.18.10.4276
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.160 seconds
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\willem2\dev\BunnyKillerGameexe\bunnykiller_Data\Managed\System.dll (this message is harmless)
desktop: 1680x1050 60Hz; virtual: 3046x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.256218 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.135981 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 711.
Total: 0.470876 ms (FindLiveObjects: 0.032842 ms CreateObjectMapping: 0.028326 ms MarkObjects: 0.390823 ms  DeleteObjects: 0.018473 ms)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.163438 ms

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 758.
Total: 1.560830 ms (FindLiveObjects: 0.042695 ms CreateObjectMapping: 0.032431 ms MarkObjects: 0.530813 ms  DeleteObjects: 0.953658 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.776720 ms

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 758.
Total: 0.695846 ms (FindLiveObjects: 0.041052 ms CreateObjectMapping: 0.037358 ms MarkObjects: 0.574329 ms  DeleteObjects: 0.042695 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.708572 ms

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 981.
Total: 1.125259 ms (FindLiveObjects: 0.108790 ms CreateObjectMapping: 0.039000 ms MarkObjects: 0.920816 ms  DeleteObjects: 0.055421 ms)

Ok! Picked: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Correct answer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.690099 ms

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 938.
Total: 0.995943 ms (FindLiveObjects: 0.071842 ms CreateObjectMapping: 0.048852 ms MarkObjects: 0.760299 ms  DeleteObjects: 0.114537 ms)

Ok! Picked: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Other answer!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.665056 ms

Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 1047.
Total: 2.440183 ms (FindLiveObjects: 0.077589 ms CreateObjectMapping: 0.048442 ms MarkObjects: 1.117870 ms  DeleteObjects: 1.194639 ms)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_RIGHT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_LEFT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_LEFT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_RIGHT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Trigger enter!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.381840 ms

Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 1047.
Total: 1.440956 ms (FindLiveObjects: 0.080874 ms CreateObjectMapping: 0.038179 ms MarkObjects: 1.172060 ms  DeleteObjects: 0.149021 ms)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_LEFT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: SPAWNING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Spawning!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Going to state: WALKING_LEFT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.947500 ms

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 1047.
Total: 1.488988 ms (FindLiveObjects: 0.110432 ms CreateObjectMapping: 0.038589 ms MarkObjects: 1.249650 ms  DeleteObjects: 0.089495 ms)

Going to state: PRE_SPAWNING_SHAKING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2ef0 -> priority: 1 
